Assumes you have completed the First 2 Layers (F2L). Goal is all yellow top face. This is called the 2 Look method because you solve for the first part (top, yellow cross), look at the cube again and sovle for the second part (the corners). The benefit is fewer patterns and algorithms to memorize, the downside is more steps.
F (R U R' U') F' | |
f (R U R' U') f' | |
[F (R U R' U') F'] [f (R U R' U') f'] |
mu pattern, Sune
R U R' U R U2 R' | |
inverse mu pattern, anti-Sune
L' U' L U' L' U2 L | |
inverse mu pattern, anti-Sune
R' U' R U' R' U2 R | |
Car
F (R U R' U') (R U R' U') (R U R' U') F' | |
Blinker, pi pattern
[f (R U R' U') f'] [F (R U R' U') F'] | |
Headlights
(R2 D) (R' U2) (R D') (R' U2 R') | |
Bug eyes
(r U R' U') (r' F R F') | |
Double Square
F' (r U R' U') (r' F R) |
Corners CW
x [(R' U R') D2] [(R U' R') D2] R2 x' |
Corners CCW
x [(L U' L) D2] [(L' U L) D2] L2 x' |
Edges CW
F2 U M' U2 M U F2 |
Edges CCW
F2 U' M' U2 M U' F2 |
Swap opposite edges.
M2 U M2 U2 M2 U M2 |
Swap adjacent edges diagonally NE.
M2 U M2 U M' U2 M2 U2 M' U2 |
Sword; swap diagonal corners and edges by BLU.
F R U' R' U' (R U R' F') [(R U R' U') (R' F R F')] | |
Right T
[(R U R' U') (R' F) (R2 U' R') U' (R U R' F') | |
Right-leaning X, or two's on right
[(R' U L') U2 (R U' L)] [(R' U L') U2 (R U' L)] U' | |
Left-leaning X, or two's on left
[(L U' R) U2 (L' U R')] [(L U' R) U2 (L' U R')] U | |
Right-opening jaw
(L U2' L' U2') (L F') (L' U' L U) (L F) L2'U | |
Left-opening jaw
(R' U2 R U2) (R' F) (R U R' U') (R' F') R2 U' | |
Back right
(R U R' F') [(R U R' U') (R' F) (R2 U' R') U'] | |
Back left
(L' U' L F) [(L' U' L U) (L F') (L2 U L) U] | |
Parallel diagonal
(R' U R' d') (R' F') (R2 U' R' U) (R' F R F) | |
Parallel corners
x' (R U' R') D (R U R') D' (R U R') D (R U' R') D' | |
Parallel edge and corner
(R' U2 R' d') (R' F') (R2 U' R' U) (R' F R U' F) |